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Tuesday, February 19, 2013

A Collection Agency & Possible Actions Against Rollercoaster Tycoon Creation

By Rob Sutter

A Collection Agency & Possible Actions Against Rollercoaster Tycoon CreationVideo games in which you control the environment are some of the few which I enjoy immensely. I like being in control of my own little world and "Rollercoaster Tycoon" seems to do that for me. While the scale isn't quite as big as an entirely word, it's still enjoyable to create your own theme park and build several attractions to keep patrons coming in. However, the creation process can be jumbled and one has to wonder if a collection agency would be involved.

roller coasterIt's common that when you play something like "Rollercoaster Tycoon," you have an idea of what will work. For instance, several attractions that will bring paying customers forward would be of excellent help. In addition - and probably the biggest point to make - formulating your own rollercoasters allows a creative sense to come about. It's most definitely a unique experience but I can't help but to think that this system has faults which people can easily exploit when bringing to life such things.

When I was younger, I saw my sister play this very game and the rides that she managed to create were not up to par. For one, there seemed to be one too many loops in them for their own good. That wasn't the end of it, though, since she would actually let unfinished rollercoasters become open to the public. I saw many people get hurt, or at least become sick, following getting on the ride which goes the level of risk that this game possesses.

latest video games rollercoasterFor the moment, let's envision the idea that a collection agency, or collectors in general, stepped foot into this created park. I think that it should be a strong company, like Rapid Recovery, that arrives at the scene. As this is done, there should be nothing but the words 'game over' placed over the game screen itself. When you consider how quickly these people do work, I don't think a drawn-out message would be feasible, so it's best to keep matters short and sweet.

Being about to create is something that shouldn't be abused, especially when you consider the degree of power that accompanies it. Some people may simply find the abundance of resources too much to take in and I feel like that's when mistakes can surface. People are going to come across a few problems but that can be said about anyone. When the mistakes start to mount and they become major issues, that's when the perfect time for action seems to arise.

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1 comment:

  1. I used to love playing this game it was so much fun.
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